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Researching & developing interactive systems and applications using new technologies with a particular focus on Virtual and Augmented Reality, including Microsoft Hololens, HTC Vive, Oculus Rift & GearVR.

Developing and maintaining the production pipeline, creating tools which are now a core part of Random42’s technical infrastructure and constantly striving to improve production workflow.

Developing and maintaining the production pipeline, liaising between different departments, providing solutions to technical problems and increasing the overall efficiency of the studio. Occasional creative work using procedural animation techniques in Houdini and Unity.

Generalist 3D Work with 3DS Max and Fusion. Development of in-house tools, Research and Development with Maxscript, Python & Batch. Creative interactive production with Processing & Touch Designer.


Graduated with Distinction, Award 1st. Notable activities: President of Drawing Society, School Representative, Student Ambassador, Student Representative, “Make a Difference” & Welcome Crew Volunteer


Autodesk CG Student Awards 2014 Winner
Commended as Student of the Year in the VFX / Animation Category

Best Simulations Awards BFX 2013
Competitor at BFX 2013 and winner of “Best Simulations” award for Houdini VFX work.

Skillset Animation and VFX Showcase 2013 Selection
Selected as representant of BU for the Skillset annual event as one of the UK’s most talented graduates.

BU Student Development Award
Award for personal excellence in partecipation and involvement in extra-curricular activities.

Personal 3D Work

De Planeta is a short and stylised procedural animation that revolves around birth, life and death of a little planet. Read more about it here.

My graduate showreel after finishing the BA Computer Visualization and Animation course at Bournemouth University. Mostly consist in creative procedural animation with Houdini, backed up by technical work in C++ and Python.